This blog is worth checking out by anyone who is interested in animation.
The great people at Cartoon Saloon put together a production blog while creating Song of the Sea, one of the best animated feature films I have seen in a long time. The first few pages of the blog are mostly post production and oscar parties, interesting to read, but I went ahead and provided a link to the start of the blog that deals with production.
songoftheseamovie.blogspot.com
Storyboarding is about more than stellar drawings, It's about story and having something to say and a method to say it.
March 29, 2015
March 19, 2015
Eyvind Earle and his thoughts on being an artist
Eyvind Earle has always been a huge inspiration for me, not only through his art, but his life as well. This is the end of a three part video biography that Earle created, In it he shares his insightful thoughts on why we create and what art is.
March 10, 2015
Bill Murray and feeling yourself
Bill Murray has been an inspiration of mine for a long time, not just the fact that his movies brew genuine delight and joy in me, but he also is a very intelligent and wise person who understands how he wants to live his life and has no problems doing it.
I recently read an Article which details the seven steps to live like Bill Murray, and although the seven steps all seem fun and amazing. They will probably only all work for Bill Murray, because I am not Bill Murray why would I want to live like he lives?
I encourage you to give the short audio interview a listen and hear what Bill Murray says about being yourself, and asking what it must be like to be someone else.
This is relevant to this blog because I think a lot of young artists try to imagine what it would be like if there were a Bobby Chiu, or a Stephen Silver or a Pen Ward. When that is not the question anyone should ask themselves, because you will never have the same things happen to you that happened to them. Something different will come to you are you need to be open to any and all possibilities!
This is a prelude to a series of posts that I will be writing about the important people in Television animation and what the did to make our lives better, why they changed animation, and how. And I want everyone to remember that even though we are learning from what the greats before us did, we need to forge our own path, and improve or change what they have given us.
I recently read an Article which details the seven steps to live like Bill Murray, and although the seven steps all seem fun and amazing. They will probably only all work for Bill Murray, because I am not Bill Murray why would I want to live like he lives?
I encourage you to give the short audio interview a listen and hear what Bill Murray says about being yourself, and asking what it must be like to be someone else.
This is relevant to this blog because I think a lot of young artists try to imagine what it would be like if there were a Bobby Chiu, or a Stephen Silver or a Pen Ward. When that is not the question anyone should ask themselves, because you will never have the same things happen to you that happened to them. Something different will come to you are you need to be open to any and all possibilities!
This is a prelude to a series of posts that I will be writing about the important people in Television animation and what the did to make our lives better, why they changed animation, and how. And I want everyone to remember that even though we are learning from what the greats before us did, we need to forge our own path, and improve or change what they have given us.
March 03, 2015
Seeing the paper as you draw
Drawing is a very active process that requires a lot of mindfulness and focus. As I thought about that idea the other day I remembered hearing one of my favorite artists talking about how he looks at the paper while he draws.
This is just something that I heard and although I am not 100% certain it is true I will go ahead and talk about it as if it is true. One of my all time heroes, Iain McCaig mentioned in passing that when he is drawing he tries to look at a spot right above where he is drawing. To put that another way, he is not focusing directly on the tip of the pencil but rather letting his peripheral vision see the drawing.
Drawing this way requires a huge amount of mental effort to keep up, I compare it to meditation, where you are sitting and as you try and be mindful and focus on your breathing your mind will wander and it is your jobs to bring the focus back to the breath.
I encourage you to give this a try the next time you are drawing.
This is just something that I heard and although I am not 100% certain it is true I will go ahead and talk about it as if it is true. One of my all time heroes, Iain McCaig mentioned in passing that when he is drawing he tries to look at a spot right above where he is drawing. To put that another way, he is not focusing directly on the tip of the pencil but rather letting his peripheral vision see the drawing.
Drawing this way requires a huge amount of mental effort to keep up, I compare it to meditation, where you are sitting and as you try and be mindful and focus on your breathing your mind will wander and it is your jobs to bring the focus back to the breath.
I encourage you to give this a try the next time you are drawing.
February 27, 2015
Steven Universe
This is a short post, I just want to say how proud I am of Steven Universe.
I believe it is one of the finest written television shows of all time.
When I first started watching Steven Universe, I admit that I did not like it, but by the third episode I was hooked into the characters and their stories. Lately the stories have been getting more personal and revealing about not only the characters but human nature in general.
The latest episode, Maximum Capacity brought me to tears at the end.
Thank you to the crew of Steven Universe, you have raised the bar for all cartoons and for television in general, and I hope one day to have the immense please of being able to work with some of the talented people on the show.
I believe it is one of the finest written television shows of all time.
When I first started watching Steven Universe, I admit that I did not like it, but by the third episode I was hooked into the characters and their stories. Lately the stories have been getting more personal and revealing about not only the characters but human nature in general.
The latest episode, Maximum Capacity brought me to tears at the end.
Thank you to the crew of Steven Universe, you have raised the bar for all cartoons and for television in general, and I hope one day to have the immense please of being able to work with some of the talented people on the show.
February 25, 2015
Watch This while you drink your coffee
I've been a follower of Bobby Chiu and his live streams for a long time now, and the insight that I have gained from watching the past ones is invaluable. I must say that these two videos of the most recent Chiustreams are by far the most powerful, most potent, most practical and inspiring videos he has ever created.
If you are a young artist or even a veteran, please take the time to watch these videos, they are interactive and require your participation, as you watch you are expected to be drawing along and following his instructions on how to listen to your inner child and create freely.
I met Bobby and Kei at CTNX this last year and they are among some of the kindest people that I have had the pleasure to sit down and talk with. Kei Acedera is normally out of range of the microphone during these chiustreams but she is one of my heroes, nut just in terms of her art, but in terms of her personality, she is by far without a doubt a good and kind soul, and so is Bobby.
So please show your support for these amazing artist, share and like their videos on facebook, buy a print, take a Schoolism Class or do whatever you think might help to spread the word so that all the young up and coming artists will be able to access this wonderful resource.
Thank you Bobby and Kei
You can also watch the video on their blog at http://imaginismstudios.blogspot.com/
February 24, 2015
Making people happy
This is my dream job.
Its as egotistical as it gets, but I want is to be the reason why people are laughing and smiling, and I don't always know how to do that. But that Is the reason I create.
You need to find the reason you create, here are a few questions that may spark your brain and encourage you to think deeply about why you are an artist.
Who are you creating for?
Why are you creating for them?
What is your goal?
My biggest fan is a 3 year old little girl, and every time I make her smile, I feel like everything that I have ever done is worth it. I want to bring joy to people. and its selfish because I want to be the one to bring the joy. I want to be the reason they are happy, I want them to be happy regardless even if my name is not on the credits, but it sure makes me feel good wen I know I am the reason.
Its as egotistical as it gets, but I want is to be the reason why people are laughing and smiling, and I don't always know how to do that. But that Is the reason I create.
You need to find the reason you create, here are a few questions that may spark your brain and encourage you to think deeply about why you are an artist.
Who are you creating for?
Why are you creating for them?
What is your goal?
My biggest fan is a 3 year old little girl, and every time I make her smile, I feel like everything that I have ever done is worth it. I want to bring joy to people. and its selfish because I want to be the one to bring the joy. I want to be the reason they are happy, I want them to be happy regardless even if my name is not on the credits, but it sure makes me feel good wen I know I am the reason.
February 18, 2015
The Making of How To Train Your Dragon 2
This documentary about how the Inspiring people at Dreamworks created one of the best animated features I have ever seen is extremely well made and I believe that we can learn something by watching this and seeing how the creators of the project are filled with love, excitement, fear and hope to create the very best movie that is possible.
So give yourself an hour and watch this short documentary, I know you will walk away feeling ready to create.
http://www.dwaawards.com/video/
So give yourself an hour and watch this short documentary, I know you will walk away feeling ready to create.
http://www.dwaawards.com/video/
February 17, 2015
Sending your work out part 2
This is a slight continuation of sending your work out, there were some things that I felt needed to be covered that I was unable to get to last time. Mainly what happens behind the scenes, after you send your work to a studio or art director.
If you are applying to a studio that makes television, or movies or games. They are not going to need every kind of artist on standby. For example if I applied to be a storyboard artist on a television show, they may only need me for a few months out of the year, if all of the episodes have been written and boarded. Why would they hire a new storyboard artist? But they may remember you next year. So it is important to know the production schedule of the companies you are trying to work for. Its hard to gain that information but they produce shows with a sort of logic that I will get into later.
It is very possible that they are fully staffed with a talented crew, and that does not reflect badly on you, but from a financial viewpoint it does not make sense to bring on more artists than you need.
keep sending your work out though, It's a good idea to remind you exist every 6 months or so, if they think you will be a valuable asset to their production, they will reach out to you eventually and they will keep you on file.
They probably won't call youThese people are busy, and there are hundreds of artists just like you (well not just like you, you are a special flower) sending their work to the same person. Don't expect a response, and if you do get one, be nice and write back. But to help settle the stomach here are some reasons the might not call you back right away. I am going to run through these pretty quickly as they seem straight forward to me.
If you are applying to a studio that makes television, or movies or games. They are not going to need every kind of artist on standby. For example if I applied to be a storyboard artist on a television show, they may only need me for a few months out of the year, if all of the episodes have been written and boarded. Why would they hire a new storyboard artist? But they may remember you next year. So it is important to know the production schedule of the companies you are trying to work for. Its hard to gain that information but they produce shows with a sort of logic that I will get into later.
It is very possible that they are fully staffed with a talented crew, and that does not reflect badly on you, but from a financial viewpoint it does not make sense to bring on more artists than you need.
keep sending your work out though, It's a good idea to remind you exist every 6 months or so, if they think you will be a valuable asset to their production, they will reach out to you eventually and they will keep you on file.
February 13, 2015
Are you sending your work out? part 1
Ever since art school I have been told that I need to send my work out, and I am sure you have heard the same thing at one time or another. But the question is, are you sending your work out enough or at all? It's pretty obvious, the only way for people to know you exist is for them to see your work, and the best way for them to see your work is for you to show them.
The chances are you are not showing an art director your portfolio "just because" hopefully you want a job, and I've thought of some obvious questions but they seem to really help me when I am thinking about who I can show my new portfolio piece to.
Thanks!
The chances are you are not showing an art director your portfolio "just because" hopefully you want a job, and I've thought of some obvious questions but they seem to really help me when I am thinking about who I can show my new portfolio piece to.
What do you want to spend your time doing?I used the think that I wanted to be a fantasy illustrator, because I thought I could do it and I could make money doing it, but I wasn't asking myself, "what do I do when I am not working on anything for my portfolio?" and it was something more fun and playful than fantasy card art. not that I don't love the stuff because I do, I just should not be doing it for a living because my hearts not in it.
Where do you want to work?
Maybe you have figured out that you want to work in whatever for now. but what companies really light your fire? what companies so you want to work for? or do you want to work for yourself?
What position do you want?This is small but important, and worth specifying, even if you want to work for yourself, you are still going to have to wear certain hats, and you need to decide which hats you like.
What is the persons name that you want to see your work?Who needs to see your work? for instance if you were applying to a television studio, you probably wouldn't send your portfolio to the interns or the receptionist. They don't make the hiring and firing decisions, and you need to find out who does, it's usually an art director, producer, or director.
Curate your work to that jobThis was my big problem with fantasy art, when I started to show around my portfolio, it was not that they hated my paintings, although I doubt they loved them. But there was not a home for them, they were not serious enough to be card art, or polished enough to be card art, and they were too playful. I've since stopped painting like that, I was painting like someone trying to be something else. And that was a bad idea.
How will you stand out?This is a topic that probably requires it's own post, but standing out is important, and its something that you need to figure out how to do on your own. If someone else told you how to stand out and be different, that wouldn't be very different. But one thing that I can say is that you can tailor your physical portfolio to the job, for instance I heard a story about someone who got an interview at Laika, and the portfolio they brought with them was not in a 11x14 black book, but a hand crafted quality book that represented that they understood Laikas values,
Thanks!
February 10, 2015
Routine fueling creativity
I'm probably misquoting but I think it's been said before by some old lady,
This really touched me when I heard it. And it is absolutely true, I am not talking about waking up or going to bed at the same time every night although that has countless health benefits and will no doubt lead to greater productivity. That doesn't necessarily mean sleeping less or waking up early either, you can get more done.
I think it is very straight forward, as humans our bodies and minds crave routine, and regularity. For example some artists have only one set of clothes so that they never have to think about what to wear, a black shirt and jeans. Every single day. That frees their mind up just a little bit more to think about more important things.
Setting aside an hour or half an hour a day to do ONE thing, it can be anything productive. For example, every morning I spend 30 minutes writing, I write about anything. And immediately after that I spend 30 minutes drawing figures from photos. 30 minutes is not a lot of time to practice these things, but that time is not the only time that I do them, I may write later in the day or I may figure draw all day, but I do those two 30 minute sessions every day.
Eventually that has grown and leeched onto my other working methods, now instead of working on "this" for a little white and letting four hours go by without doing anything I'll open a file and decide, "I will work on this for one hour, then I will evaluate what I accomplished at the end of the hour."
I encourage you to try it, set aside 30 minutes each day when you know you will be free and do something that you know will help you, for me its writing and drawing, but for you it can be anything and it can be at any time of day. Stick to it for one week, I think you will notice a difference.
"Routine replaces strength"
This really touched me when I heard it. And it is absolutely true, I am not talking about waking up or going to bed at the same time every night although that has countless health benefits and will no doubt lead to greater productivity. That doesn't necessarily mean sleeping less or waking up early either, you can get more done.
I think it is very straight forward, as humans our bodies and minds crave routine, and regularity. For example some artists have only one set of clothes so that they never have to think about what to wear, a black shirt and jeans. Every single day. That frees their mind up just a little bit more to think about more important things.
Setting aside an hour or half an hour a day to do ONE thing, it can be anything productive. For example, every morning I spend 30 minutes writing, I write about anything. And immediately after that I spend 30 minutes drawing figures from photos. 30 minutes is not a lot of time to practice these things, but that time is not the only time that I do them, I may write later in the day or I may figure draw all day, but I do those two 30 minute sessions every day.
Eventually that has grown and leeched onto my other working methods, now instead of working on "this" for a little white and letting four hours go by without doing anything I'll open a file and decide, "I will work on this for one hour, then I will evaluate what I accomplished at the end of the hour."
I encourage you to try it, set aside 30 minutes each day when you know you will be free and do something that you know will help you, for me its writing and drawing, but for you it can be anything and it can be at any time of day. Stick to it for one week, I think you will notice a difference.
February 08, 2015
Creative Trek
Recently I discovered a new podcast, that is absolutely amazing. Creative Trek hosted by Sean O'Daniels. I have been listening to the interviews back to back as if they were all chapters on a larger and ever updating book of interviews. Theres a lot of helpful insight that I have gained from the first listen to all of the episodes, even when it is an artist that I am unfamiliar with, their thoughts and experiences are still touching and relatable to me.
The show runs with a (successful) theme of asking all of the artists the same questions and sometimes having to prod them back to the point when they start to get off topic. Every now and again Sean O'Daniels came off as a bit aggressive but that didn't bother me, he knows what it takes to be a good interview. He only has these incredibly busy people for one hour and he has to make sure that they can talk about the things that really matter to them and other creatives.
I could go on talking about this show and how it works but you should just check it out yourself, this is the kind of resource that people would kill for and it only has 59 reviews on iTunes! we need to spread the word and get this show out there!
http://www.creativetrek.com/
The show runs with a (successful) theme of asking all of the artists the same questions and sometimes having to prod them back to the point when they start to get off topic. Every now and again Sean O'Daniels came off as a bit aggressive but that didn't bother me, he knows what it takes to be a good interview. He only has these incredibly busy people for one hour and he has to make sure that they can talk about the things that really matter to them and other creatives.
I could go on talking about this show and how it works but you should just check it out yourself, this is the kind of resource that people would kill for and it only has 59 reviews on iTunes! we need to spread the word and get this show out there!
http://www.creativetrek.com/
February 06, 2015
Nathan Fowkes Interview
One of my favorite artists, Nathan Fowkes did an interview with the wonderful podcast creativetrek It's a truly inspiring and wonderful view of an artists journey from being a working professional to becoming a successful freelance artist.
The interview is lined with wonderful insights and reflections as Mr. Fowkes graciously shares his personal life with us
You can listen to the podcast through this handy little streaming service, It gives play counts to the podcast creator just to make sure that the person who created this gets the credit. You can also visit their website at creativetrek.com/ and browse their other interviews.
Thanks!
February 02, 2015
Generating Appeal in writing
I feel like every time I create and finish a new story, I learn one or two new things about the very elusive art of writing. One of the most elusive of the things that I have started to understand recently is appeal, appeal exists in drawing just as much as it does in writing. Even if you learn all the rules and you know your grammar and story structure, the thing you write just might not be interesting to people you are trying to reach. The actual content may be boring, but more likely is that there is no emotional growth or emotional connection with your characters.
Why do you read a story?
Did you read wizard of Oz because of its flawless story structure? Or was it because you felt connected to the main character and her ambition to want more out of her life, when in reality she had everything she needed? Great stories have these kernels of truth within them, look at any of your favorite story and you will see that the author is trying to communicate one simple idea through a complex narrative.
To show a better example of how I finally started to apply this thinking we can look at a story that I recently wrote to be a short comic book.
I wanted to write a story about wizards, so I started to write a story about wizards, and it turned out very badly for one reason, it had no emotional content. There were lots of cool wizards and fight scenes and some kissing even, but none of my characters really WANTED anything and none of them grew or learned anything, most of all, I didn't teach my audience anything. Someone who read that story would walk away looking at the world in the same way, and they would be unmoved.
So I went back to square one and I decided that the wizards were incidental, and before I could even touch the fun wizard fighting I needed a kernel. And this is where is got difficult because this is where you have to look inward and ask what do you care about? Whats eating you up inside and what will help people?
So after a week of bashing my head on a brick wall and trying to be deep I finally realized that I wanted to talk about parental abuse and how an older child deals with it. I wanted my main character to learn that it is not okay to run away from his problems, that he needed to stay and fight. not for his sake but for the sake of his family.
And then I wrote all the stuff about wizards on top of that truth, stopping frequently to make sure all of my decisions reflected the message I wanted to tell people.
January 26, 2015
5 steps to finishing a storyboard
When I first started to draw storyboards, I scoured the web and libraries for anything I could find on the topic. And although I found a lot of articles about storyboarding, there was not really an article explaining how to get started in creating your first storyboard with an original story.
My first storyboard never got finished, neither did my second or third, I did not have a process to follow and I would get partway through before realizing that there was a crucial step that I missed and that it would be easier to just put it aside for now and start a new project.
Which is what I did for a while, I probably started around 30 storyboard projects, all with varying levels of success, but they all ended up falling on their face. And I learned a lot from all those failures, but I can talk about that another day.
So through trial and error I discovered some steps that personally helped me to successfully start and finish a storyboard.
I am going to share that with you today, and I hope you will find it helpful.
Step 1 - STORY
Story is king, have you ever heard that? Well, its true, and its called storyboarding for a reason.
You need to have a story, and it needs to be good, it doesn't have to hold up to Shakespeare, and it should be simple. One of the first stories that I wrote for boarding that ended up working was this simple: a man trapped on an island goes to catch a fish and the fish bites him. That ended up being only 41 boards, but I told a story from start to finish, and that is what people want to see.
You should be able to sum up your entire story in one or two sentences.
I am talking about original stories, not taking something from an already existing script. I know a lot of people recommend that but as a storyboard artist I think it is important to come up with ideas and be able to write. So why not start exercising those muscles now.
Step 2 - Characters and world building (planning)
Once you have a story, you are going to end up with some characters, and they need to be designed.
Designing is not making really cool looking things, it is solving problems. And as a storyboard artists the problems you need to solve with your characters are how they will animate, can your character express a variety of emotions, what does he/she look like when angry or jumping up and down or running? You need to sit down and play with your character, draw them a for a while so you get the hang of them, it may seem like homework but it's worth it. All of these questions are very important. But I don't spend too much time on this, it's easy to get sucked down the design rabbit hole. And if you find yourself liking the design process more than the storyboarding process maybe designing is a better fit?
You also need to take into consideration backgrounds, they are just as important, if not more so than the character. Take some time and explore the world, I recommend that you just have fun with the environment but still design them. These drawings are like model sheets and no one will see them but they are valuable to you as a storyboard artist.
Step 3 - Thumbnailing shots and making a beat board
You are going to run into a lot of problems here, this is where your knowledge of cinematography comes into play, I like to use post it notes and just beat out the story, sometimes you will need to do this two or three times to get the storytelling just right so that no one watching would get confused.
I keep my drawings rough at this stage, its more about how I tell the story through an imagined lens, I look to solve any story or pacing problems. Also through doing this I get some clear angles for backgrounds that I need to draw, and I start thinking about that.
Most pros estimate that they draw around 100 thumbnails a day in feature animation, probably even more per day in television animation. (thats 100 per day in addition to the 300 cleaned up boards per week)
Step 4 - creating the storyboard
Now its time to get into the nitty gritty, and you can do this in many different ways, sometimes I will board on paper or on the computer. Whichever way is fastest and lends itself to better drawings.
This is when you show your value as a storyboard artist, you need to be able to draw well, that means having clean drawings that are easy to communicate what is happening.
Look at boards from television and movies as an example, theres a fine line in showing too much of an action and just enough. I always repeat this mantra, this is for an animator to use as notes, this is for an animator to use as notes. You are not creating a piece of fine art, and you are not animating, your sequences should be clear enough so that an animator can go ing and easily tell what the action.
Step 5 - clean up
Everyone has to clean up, In television the storyboards need to be as clean and crisp as possible, they are going overseas to Korea and the language barrier leaves lithe room for sloppy drawings, If you look at final TV boards, the lines are crisp and clean always. Clean up is important in feature as well, they need to make sure there is a drawing continuity in their boards and that they add value/ color if needed so that when showing it in a reel there is no jarring drawings that would take the viewer out of the experience.
January 23, 2015
Drawing = Frustration
Learning how to draw well is a frustrating journey.
I think we need to take hold of that frustration and embrace it! It will always feel bad, it will always make you want to snap your pencil in two, but that is part of drawing, and you have to push past that, because the more that you become frustrated at drawing something badly the better you will get at drawing that thing. Or you will think of a different way to draw that thing and start to do something "wrong" but that nobody else is doing and that is style!
This is probably best compared to learning how to draw figures and people from your imagination, When I first started to devote serious practice to that, I was horrible at it. I had pages of disfigured and ill proportioned people, and when I got frustrated I forget things that I otherwise would have known, like what side of the hand the thumb is on, or how an arm bulges, because you are trying to juggle so much information, and when you mix all that information with frustration you can either snap your pencil in two and watch television, or you can embrace the frustrations of drawing that thing and keep drawing it until you either learn how to draw it properly or find a "wrong" way to do it.
January 22, 2015
Where things fall apart
I write a lot of stories, and I don't finish a lot of stories or I quit them before they are finished because I realize there is a flaw in the story so fundamentally bad that its not even worth reworking.
This begged the question, WHEN and WHERE during the process of writing, drawing and storyboarding the story did I go wrong?
It is always the very beginning of the process.
I will get an idea and I'll write a first draft, and maybe I'll write a second draft, and I get so excited with the story that I will jump right into the heavy lifting. What I should have been doing is setting the story down for a few days or weeks if I have that luxury and coming back to it fresh. With the goal of rewriting the story.
It's kind of like looking in a painting through a mirror, after not thinking about what you wrote for a while suddenly you are reading it as a reader, not a writer and all of the flaws poke out to you.
It's kind of like looking in a painting through a mirror, after not thinking about what you wrote for a while suddenly you are reading it as a reader, not a writer and all of the flaws poke out to you.
Then I should have been less afraid to completely revamp what i had written and come one with something new.
January 21, 2015
Great website to draw heads
I broke my glasses last week and I discovered a website that has an amazing tool for artists, Warby Parker, their website has a tool wherer you can go in and view i head from multiple angles with the same lighting. Its really good for drawing and understanding the head and how it looks at different angles.
https://www.warbyparker.com/eyeglasses/men/dixon/brushed-ink
https://www.warbyparker.com/eyeglasses/men/eli/whiskey-tortoise
https://www.warbyparker.com/eyeglasses/men/dixon/brushed-ink
https://www.warbyparker.com/eyeglasses/men/eli/whiskey-tortoise
January 20, 2015
Building a professional storyboard portfolio
Last year when I was at CTN, I looked at a lot of portfolios and I showed my portfolio around to a lot of different people, both pros and students. And I heard a lot of advice from people about creating a good story portfolio, to show around. Most of the tips are generally about being considerate of the person viewing your portfolio, but isn't that really what life is about?
1. Print it, It only costs about $10.00 to get a wire bound book made at FedEx (make two)
Why? If someone likes your work they may want to keep your portfolio, I had an artist that I hold in very high regard ask to keep my portfolio so he could bring it back to the office with him and show around, If I only had an ipad portfolio I could not have done this. It feels better to turn pages rather than swipe on a screen, but go in prepared and have a portfolio DOWNLOADED (no internet needed) to your tablet just in case.
2. Size, I printed my portfolio at 8.5x11, some people liked that size and some people wanted it one notch larger, To be safe I would recommend printing two sizes of your portfolio. that way if someone mentions that they wish it was bigger, BOOM I'm prepared bitch!
3. Include storyboards, This one sounds obvious, but you only need to have storyboards in your portfolio, and if you want to include other work, set a maximum of four pages at the end of the book for things like life drawings, comics, character design, background layout. I also paint backgrounds, but they were not in my story board,portfolio, I had a SEPARATE portfolio with just backgrounds, so if they asked if I did background I could pull out my other book and show them. I cant stress this enough If you want to be a storyboard artist you need to have a storyboards, I think the magical number might be three original stories in total.
4. Tailor the types of boards that you draw to the type of media you want to work in. The question is essentially, where do you want to work? You need a specific answer, don't say "movies". For example I want to work at Cartoon Network on a young adult television show, so all of my boards had a television feel, and they were laid out like a lot of tv boards are laid out.
5. Overview pages, At the start of a new storyboard sequence in the portfolio, it might be a good idea to have a couple of pages dedicated to having all of the boards laid out in a grid, keep them about 3 inches in width so they don't have to struggle to look at them. But then also have a page by page of the storyboards as if they were being used in production. This way whoever is viewing your portfolio has the option to see a project as a whole, and if they like it they can get into the nitty gritty of each panel.
6. Put tabs in your portfolio, like bookmarks, Fed Ex includes these in their book printing, but the tab pages are going to be blank, don't have blank pages, tape some drawings to the blank page or something.
7. This one is important, be prepared to pitch the boards. They may very informally ask you what the story is about, and instead of mumbling, "oh its a guy, and huh he is uh you know..." have an exciting pitch to give them about why your story is awesome!
Theres so much more to say on this topic, and maybe you disagree with what I think, so let me know in the comments!
1. Print it, It only costs about $10.00 to get a wire bound book made at FedEx (make two)
Why? If someone likes your work they may want to keep your portfolio, I had an artist that I hold in very high regard ask to keep my portfolio so he could bring it back to the office with him and show around, If I only had an ipad portfolio I could not have done this. It feels better to turn pages rather than swipe on a screen, but go in prepared and have a portfolio DOWNLOADED (no internet needed) to your tablet just in case.
2. Size, I printed my portfolio at 8.5x11, some people liked that size and some people wanted it one notch larger, To be safe I would recommend printing two sizes of your portfolio. that way if someone mentions that they wish it was bigger, BOOM I'm prepared bitch!
3. Include storyboards, This one sounds obvious, but you only need to have storyboards in your portfolio, and if you want to include other work, set a maximum of four pages at the end of the book for things like life drawings, comics, character design, background layout. I also paint backgrounds, but they were not in my story board,portfolio, I had a SEPARATE portfolio with just backgrounds, so if they asked if I did background I could pull out my other book and show them. I cant stress this enough If you want to be a storyboard artist you need to have a storyboards, I think the magical number might be three original stories in total.
4. Tailor the types of boards that you draw to the type of media you want to work in. The question is essentially, where do you want to work? You need a specific answer, don't say "movies". For example I want to work at Cartoon Network on a young adult television show, so all of my boards had a television feel, and they were laid out like a lot of tv boards are laid out.
5. Overview pages, At the start of a new storyboard sequence in the portfolio, it might be a good idea to have a couple of pages dedicated to having all of the boards laid out in a grid, keep them about 3 inches in width so they don't have to struggle to look at them. But then also have a page by page of the storyboards as if they were being used in production. This way whoever is viewing your portfolio has the option to see a project as a whole, and if they like it they can get into the nitty gritty of each panel.
6. Put tabs in your portfolio, like bookmarks, Fed Ex includes these in their book printing, but the tab pages are going to be blank, don't have blank pages, tape some drawings to the blank page or something.
7. This one is important, be prepared to pitch the boards. They may very informally ask you what the story is about, and instead of mumbling, "oh its a guy, and huh he is uh you know..." have an exciting pitch to give them about why your story is awesome!
Theres so much more to say on this topic, and maybe you disagree with what I think, so let me know in the comments!
January 18, 2015
Tarantino and movies
Heres a great mini-doc about the making of pulp fiction, if you can get past the first minute, it gets very interesting when Tarantino starts to talk about the specifics of how created the story for pulp fiction and movies that influenced him.
I know everyone is not a fan of Tarantino films, but he is a talented storyteller and knowledgable about film history.
January 17, 2015
Jake Parker Videos
Jake Parker has started doing videos again, and with any luck he will continue to share his art and process with us. This is a wonderful place to get some valuable information from a working and successful professional artist
I have always admired Mr. Jake Parker and his work ethic, I have gained a lot from his videos and from various talks that I have seen him give in person.
I hope you enjoy the video, I know I did.
January 16, 2015
Pixar's 22 rules of story, Analyzed by Vladimir Bugaj
This has been around on the web for a while, but if you have not read it in a while or its new to you, its work the read in its entirety. When I am stuck in part of a story I'll usually refer to this document.
Thats all there is to say :D
Thats all there is to say :D
January 15, 2015
THIS IS THE GREATEST PHOTOSHOP EXTENSION EVER CREATED
Okay, so if you read the title of this post, you are probably expecting some magical color picker, that has gamut masks and triads and everything you ever wanted in a color picker for the price of a six pack of beer?
Well I have some disappointing news, ITS BETTER THAN THAT!
If you are interested please help support coolorus.
:D
Well I have some disappointing news, ITS BETTER THAN THAT!
This is an amazing color picker, I bought it last week and it has dramatically improved my workflow for painting and coloring comics. (although it doesn't have much use for storyboard artists if you only work in Black and White) but its still worth the purchase.
If you are interested please help support coolorus.
:D
January 14, 2015
Starting
Starting is an interesting problem That I am faced with on a regular basis. It is by far my favorite part of the creative process, but it ultimately means very little.
Lots of people can start something, and lots of people do start things. Starting is not what makes someone a famous or renown as an artist, think of all the artists that you follow, what is the one thing they have in common?
They finished something, not just one thing but multiple things. Success is attracted to productivity, not talent. Meaning that you could be the greatest draftsman in the world but if you never finish anything, no on is going to know. And no one will care that you are a master draftsman because they have nothing to admire.
A lot of this has to do with work ethic, and how much you really want to succeed, If I ask any artist what they want to do with their career, if they have given it any thought, chances are it is going to be a lofty goal. Not many people have the life long goal of being a storyboard revisionist, people want to be directors or Show Runners, writers.
Eventually people will start to listen.
I am partially writing this for myself, and for anyone it may help.
Lots of people can start something, and lots of people do start things. Starting is not what makes someone a famous or renown as an artist, think of all the artists that you follow, what is the one thing they have in common?
They finished something, not just one thing but multiple things. Success is attracted to productivity, not talent. Meaning that you could be the greatest draftsman in the world but if you never finish anything, no on is going to know. And no one will care that you are a master draftsman because they have nothing to admire.
A lot of this has to do with work ethic, and how much you really want to succeed, If I ask any artist what they want to do with their career, if they have given it any thought, chances are it is going to be a lofty goal. Not many people have the life long goal of being a storyboard revisionist, people want to be directors or Show Runners, writers.
But if you follow up that question with "What are you doing to make that dream a reality"you will probably get vague answers and a lot of "umm..drawing?" Although practice is mandatory to success, it alone will not bring you success, If you want to achieve your goals you have to start something and then finish it, and do that over and over again until you develop your voice.
Eventually people will start to listen.
I am partially writing this for myself, and for anyone it may help.
January 13, 2015
Invisible Ink
Today I want to share the insightful writing of story guru, Brian McDonald. I first discovered Mr. Mcdonald on a great podcast called Chris Oatleys Art Cast, A real gem and I am sure anyone who is reading this has listened to it before. Brian was featured on an episode spotlighting his book THE GOLDEN THEME.
I immediately bought his book and read it in one day, there was so much valuable content in that book that applied to creating storyboards I actually read it twice and downloaded an audiobook which I frequently play.
His blog, The Invisible Ink Blog is just as amazing, because it offers real world examples and Brian mentions the shows and movies that inspired him throughout his lifetime.
http://invisibleinkblog.blogspot.com/2011/04/castaway-act-one-breakdown.html
The post that I specifically mentioned breaks down the first act of Castaway, and really just sheds light on the important elements in a first act and how the can be implemented to create an emotional story. Read it.
What is even more great than just the posts are the comments, Brian gets very insightful comments from his readers and he actually takes the time to think and respond individually to the comments, so that a singular blog post becomes a discussion.
Do yourself a favor and procrastinate with Mr. McDonald
I immediately bought his book and read it in one day, there was so much valuable content in that book that applied to creating storyboards I actually read it twice and downloaded an audiobook which I frequently play.
His blog, The Invisible Ink Blog is just as amazing, because it offers real world examples and Brian mentions the shows and movies that inspired him throughout his lifetime.
http://invisibleinkblog.blogspot.com/2011/04/castaway-act-one-breakdown.html
The post that I specifically mentioned breaks down the first act of Castaway, and really just sheds light on the important elements in a first act and how the can be implemented to create an emotional story. Read it.
What is even more great than just the posts are the comments, Brian gets very insightful comments from his readers and he actually takes the time to think and respond individually to the comments, so that a singular blog post becomes a discussion.
Do yourself a favor and procrastinate with Mr. McDonald
January 11, 2015
Alex Hirsch Interview
Sidebar has long been one of my favorite podcasts, their interviews are informative and they ask great questions that provoke artists to answer honestly and reveal parts of their creative process that can really teach us something.
Usually they interview comic artists, but last week we got a special treat and Alex Hirsch, the creator of Gravity Falls was captured long enough to give a brief run down of what it's like to become a show runner.
I have to admit that this job sounds terrifying after listening to the interview, it is still my goal to become a show runner and create a show that makes people happy, but this episode is a hard slap in the face of what it will really be like.
Usually they interview comic artists, but last week we got a special treat and Alex Hirsch, the creator of Gravity Falls was captured long enough to give a brief run down of what it's like to become a show runner.
I have to admit that this job sounds terrifying after listening to the interview, it is still my goal to become a show runner and create a show that makes people happy, but this episode is a hard slap in the face of what it will really be like.
Please listen and enjoy!\, the people at Sidebar or constantly creating new and fantastic content and it is definitely worth checking out past episodes as well.
here are a few other of my favorite episodes
-Nicholas
January 10, 2015
Saving Storyboard Layer Comps to PDF or JPG files in Photoshop
Currently I am forced to use Adobe Photoshop for my storyboarding work, which is fine except for when I need to export my boards into something that I can share with the world. Other storyboard software like ToonBoom Storyboard Pro do this very well but if you are like me and you are just going to be using Photoshop for a while.
I have learned a few helpful tips that make exporting your boards into any helpful files like PDF, JPG, TIFF or GIF (which I'll cover in another post as you have to use the animation tool in photoshop) I hope you find it helpful!
Heres the final PDF, a simple procedure, but very helpful!
January 09, 2015
Excellent Advice
I just came across a link to this video, It includes some of the best advice that any young artist can receive.
Please do yourself a favor and watch this video in it's entirety. It shows four very skilled artists and their interpretation and process of painting one tree. I am a huge Eyvind Earle fan so this video was an amazing treat for me and left me feeling very inspired.
"The great painter has something to say, he does not mat men, landscapes or furniture, but an idea" -Robert Henri
Thanks!
January 08, 2015
SCAMSS Sketchbook
I got so tired of buying a new sketchbook every month and lugging around a bulky and cumbersome object that I crafted a revolutionary new device to help manage this problem. I call it "The Artists SCAM system.
The SCAMSS or (Surreptitious Content And Management System) is a fully integrated sketching and note taking device created for today's on-the-go artist who needs to draw strangers without being noticed.
Ease of use
With the SCAM System the artist is encouraged to not be discouraged with the thought of ruining a sketchbook or making a drawing that you are not proud of. Once the top page is filled with drawings, you can either throw the single sheet of paper away or slide it into the back of the SCAM for removal and storage later.
.jpg)
Building your own, SCAM System
1. Get a standard sized wooden Clipboard
(heres 3 for $)
2. Get some 8.5 X 11 Paper
( I buy a ream of the stuff jake Parker uses)
3. Put the Paper into the clipboard
Accessories and Preferences
* I prefer to use Binder Clips
to hold my paper together at the bottom. This way the wind will never blow your papers around.
* Deluxe Pen holster - It just slides in to the area between the clip and the paper (pilot fine liners work best for me)
* Try putting a sticky note on the last clean sheet of paper so that you know where you backlog of sketches begins.
The SCAMSS or (Surreptitious Content And Management System) is a fully integrated sketching and note taking device created for today's on-the-go artist who needs to draw strangers without being noticed.
Ease of use
With the SCAM System the artist is encouraged to not be discouraged with the thought of ruining a sketchbook or making a drawing that you are not proud of. Once the top page is filled with drawings, you can either throw the single sheet of paper away or slide it into the back of the SCAM for removal and storage later.
.jpg)
Building your own, SCAM System
1. Get a standard sized wooden Clipboard
2. Get some 8.5 X 11 Paper
3. Put the Paper into the clipboard
Accessories and Preferences
* I prefer to use Binder Clips
* Deluxe Pen holster - It just slides in to the area between the clip and the paper (pilot fine liners work best for me)
* Try putting a sticky note on the last clean sheet of paper so that you know where you backlog of sketches begins.
January 07, 2015
Portfolio Review Etiquette for Storyboard Artists
I see a lot of portfolio reviews going on during conventions, and I have received a lot of advice on portfolio review etiquette from professionals, Ive decided to compile what I've learned into a neat little list for your pleasure.
1. Take the reviewer's busy life into consideration
Please understand, whoever is looking at your portfolio is taking time out of their bushy life to look at your work. Its incredibly nice of them to do so especially considering at a convention they look at probably 100+ portfolios a day, or over an email they probably have 100+ unread emails in their inbox from people just like yourself.
2. Look presentable and don't smell bad.
What I have to offer is just some observations that I noticed about young artists getting reviews, and how to better come off a a person who would be fun to work with. Even if your art is amazing, if you are super weird and you smell bad, you are going to have a hard time finding a job in a studio environment, because no one is going to want to sit next to you.
3. Shake their hand.
Tell them your name, and shake their hand. This ons is simple, but very easy to forget and it makes a big impression.
4. Prepare a question to ask.
If you are talking to an artist or a company that you admire, have a specific question already prepared to ask them, try to think of a question that would be interesting for them to answer and the have not answered a billion times that day.
5. Make them Laugh.
I sometimes have a goal to make them laugh, which is really appropriate, if you are a storyboard artist, the chances are that you going to need to make people laugh. Don't be a fool though, theres a fine line in making someone laugh at a joke you told and laughing at you.
6. Pitch your portfolio.
Pre prepared to pitch your story, if they ask you "what is this story about" don't just ramble off a dumb one liner plot, pitch it! That will be your job in the future, and not only is this great practice but if you pitch to them they will probably get more excited abut your artwork.
7. Get their business card.
Understand that they might not be so blown away by your work that they give you a job right then and there. Ask for their business card, and ask if you can email them with a follow up showing how you took their notes into consideration. Chances are when they are leaving the convention they will have a mountain of business cards that I doubt they will ever sort through, so follow up with them!
8. Don't overstay your welcome.
Know when it is time to leave, if there is a line behind you, be polite and say that you will stop by later. And its also a good idea to stop by any booth that gave you a portfolio review later during the convention and buy some of the work that is for sale or just stop in to chat for a few moments, I bet that they will remember a simple conversation over a portfolio review when they are looking back on their day.
These are just my observations, If you think I missed anything or got anything wrong please feel welcome to comment below!
-Nicholas
January 05, 2015
What to learn from backgrounds PART 2
This shot is a little weird at first, Clarence is cut out but then stoops down into frame, it forces us to focus on the parents and it also encourages you to look in the empty spot in the frame, foreshadowing to something bad.
Jeff throws the dish of food onto the carpet, everything is pointing to where it will land, the patterns on the carpet are designed, and the door is designed, everything in the shot is making you look at one spot.
An amazing truck out shot, This works not because its fancy, it works because the entire scene has been building up to this point. The background itself is beautiful and the Truck out worked perfectly. It added a comedic sense of drama
We return to a similar shot as before but the angle is a little different, which is an entirely new drawing, this background also serves to lead the focus to Clarence sitting in the stew. It is Also the end of the scene.
Later on in the episode Clarence burst through the room to look for Jeff, He enters the room in almost the same way as before. This shot is really great, because it's wrong, everything in the room has been reorganized. If you compare it with the Truck out shot from earlier, it is an entirely different room. But you will never notice this when watching the cartoon, I have to think that this was a conscious decision.
- No one will notice it, and if someone does notice it I don't think they will care.
- It is composed well and allows for the action to take place.
Meaning that if they left the bed and furniture there, it probably would have been distracting.
Just as a treat, in case you missed this bit, when Clarence runs outside he is given a megaphone by a hairy man hand. (Possibly his dad), But its just the kind of gag that makes this cartoon great.
The backgrounds support all of the action, a well designed background will evoke instant emotions into a viewer and give a sense of what will happen before it happens, by letting the viewer guess what will happen next it allows them to feel more intimate with the show.
Thanks!
-Nick
January 02, 2015
What to learn from backgrounds PART 1
Backgrounds are often ignored or avoided, which is a shame because backgrounds are really fun. I was just the opposite during art school, I looooved backgrounds and because of that I got better at designing backgrounds and it is usually the first thing I notice when watching a film or cartoon.
Clarence is an excellent show to learn from, it has amazing artists and everything is thought through, it reminds of old cartoons that I watched as a kid, which is amazing. There is one scene in episode 29 "Jeff Wins" which takes place in Jeff's room and I wanted to analyze it because it utilizes a lot of successful methods of making the background into part of the show.
The scene starts with Clarence Bursting through the door and crashing into the carpet. The background is perfectly set up for this action. A low horizon and distorted perspective allows for a dynamic pan that follow Clarence as he crashes into the frame.
Cut to a similar camera angle (with Clarence still facing screen right), although Clarence is in the edge of the frame it works because of what just happened. His momentum got stopped and he fell down. and this shot reflects that as well as having nice compositional aids that point to the pile of pillows, the focal point of the shot.
Jeff screams at Clarence from inside his fort, This shot is important mainly because its simplicity, it says a lot about who is in there, and gives the viewers eyes a break from the previous pan and forced angle. It brings them back into reality for a bit.
Another simple background to stay consistent, the backgrounds transition from one to another in a way that helps the viewers eyes rest in one spot on the screen for a moment, rather than having to search around for what is happening. Notice how Clarence occupies the same spot on the screen that he was in two shots ago.
BOOM! Jeff burst out from the pillow fort, when watching the episode this gave me a huge sense of relief, because the last shot set me up for this action. Everything in the shot also points to Jeff, He is the ultimate focus.
Clarence is an excellent show to learn from, it has amazing artists and everything is thought through, it reminds of old cartoons that I watched as a kid, which is amazing. There is one scene in episode 29 "Jeff Wins" which takes place in Jeff's room and I wanted to analyze it because it utilizes a lot of successful methods of making the background into part of the show.
The scene starts with Clarence Bursting through the door and crashing into the carpet. The background is perfectly set up for this action. A low horizon and distorted perspective allows for a dynamic pan that follow Clarence as he crashes into the frame.
Cut to a similar camera angle (with Clarence still facing screen right), although Clarence is in the edge of the frame it works because of what just happened. His momentum got stopped and he fell down. and this shot reflects that as well as having nice compositional aids that point to the pile of pillows, the focal point of the shot.
Jeff screams at Clarence from inside his fort, This shot is important mainly because its simplicity, it says a lot about who is in there, and gives the viewers eyes a break from the previous pan and forced angle. It brings them back into reality for a bit.
Another simple background to stay consistent, the backgrounds transition from one to another in a way that helps the viewers eyes rest in one spot on the screen for a moment, rather than having to search around for what is happening. Notice how Clarence occupies the same spot on the screen that he was in two shots ago.
Inside Jeff's pillow fort, A really cramped shot, without thinking the viewer already wants to burst out of the shot, its claustrophobic.
BOOM! Jeff burst out from the pillow fort, when watching the episode this gave me a huge sense of relief, because the last shot set me up for this action. Everything in the shot also points to Jeff, He is the ultimate focus.
The rest of the scene to be posted tomorrow!
Brad Bird on Composition
Here are some notes that Brad Bird gave to the King of The Hill storyboard team to make their shots more dynamic, Its really insightful and I will reference it whenever I am stuck or If I feel something is not working.
Enjoy!
- Nicholas
Consider... timing
There are so many things to consider when creating a storyboard, one of the most often forgotten but still very important thing is timing.
An example of a cartoon that I think does this very well is Breadwinners from Nickelodeon. Breadwinners is created in an interesting way, as far as I understand it the soundtrack is created before the episode is boarded, and the board artists have to make sure that their boards are in line with the music and rhythm. 9/10 times the show is too fast paced for me to watch more than one episode at time, but I really respect they shows story artist and there are some true golden moments in the show.
Check out the opening scene to their second episode, everything falls along a certain rhythm.
I do not know that I sufficiently covered timing, I will go into an in depth post about it another time.
Whats up with hands?
The only way to get better at hands is to draw hands, books and online tutorials may give you a look to see how another person has solved the problem of simplifying hands, but until you solve it yourself.
1. Draw hands from a movie, I prefer Jackie Chan kung fu movies with the audio turned off so that I won't get sucked into the story. Watching the movie ONLY focusing on the hands, pausing it frequently to draw every single hand pose and angle and if it pauses while blurry, thats even better because then you have to about what the underlying hand could be doing.
This is really great because you get to see how a hand got to be in a certain pose and what the emotional state of the actor is!
This is really great because you get to see how a hand got to be in a certain pose and what the emotional state of the actor is!
2. Study artists renditions of hands, Toby Shelton is great place to start. He has several storyboard samples, I recommend going through and copying the hands from his storyboards, try to break them down and understand why this hand works for that specific character or action or emotion.
3. DRAW YOUR OWN HANDS, literally just fill up a sheet of your hands, I like to draw a page of small little thumbnail hands every morning to warm up.
The most important thing here is consistency draw hand every day, if you can't dedicate an hour a day, draw hands for 10 minutes a day, after doing that for a month you will notice a difference.
don't be lazy!
-Nicholas
Asking the hard questions when writing a story
Thinking of ideas is the easy part, Successfully executing them is hard.
Television shows are not successful just because they have a good idea. Shows like Adventure Time are not smash hits because of the novelty, It draws an audience because each episode has a strong story structure.
When I am starting to write a new story there are a few questions that I try to answer when going through what I like to call the Idea stage.
- Who is my main character?
- Where is the story happening?
- For what reason is the story happening here?
- What does my main character want/need?
- Do their wants/needs conflict with someone else's?
- What does my main character do in the first minute to connect with the audience?
- What are the stakes if the main character fails?
- What is the overall message or theme of the show?
- Are there any elements of the story that can be removed?
- What is the overall message or theme of the show and does it get conveyed?
Questions 8, 9 , and 10 are by far the most important on the list. I ask them last because they will probably cause you to rewrite your entire story. Most people don't think about theme when writing a story, so if you set aside the time before rushing in, you will be ahead of most of the competitors.
Then there's the Three act structure, which is an entirely different conversation to be had.
Thanks for reading,
I wish you luck
Nichobono
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